

XP), which is gathered by carrying children on your back while you do stuff. To activate this neuron, you'll need neuronal energy (ie. For example, crafting a lot of tools will unlock a neuron to make crafting easier and faster. Pretty much everything you do will make your monkeys improve. If you manage to get past the initial confusion, you'll find yourself in a weird mix or roguelite/survival/exploration game, where you play as a small tribe of monkeys (or, more precisely, homininians), who are weak, scared of the unknown, and pretty much at the bottom of the food chain.

You're here to explore, try new things, learn and, ultimately, die after passing on your knowledge to your child. Heck, the tutorial section is absolutely (and probably willingly) confusing, and the controls aren't really easy to understand at first.īut the magic of it all is that, in this very case, it all makes absolute sense thematically.

As the devs say in the intro, they won't help you much, and it's quite likely that your first few hours of playing are gonna be. Let's start by saying that Ancestors: The Humankind Odyssey really, really doesn't try to be likeable when you launch it for the first time.
